Dec 08, 2006, 08:26 AM // 08:26
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#1
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights In The Garage [BEEP]
Profession: Mo/A
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D/Me FoW Beach solo
-D/Me-
Equipment-
any armor
Scythe head piece w/ sup scythe rune & Radiant insigna
Chest piece w/ vigor rune & radiant insigna
Arm piece w/ rune of attunement & windwalker insigna
Leg piece w/ minor wind prayers & windwalker insigna
Foot piece w/ rune of attunement & windwalker insigna
weapon- i'm using the preorder scythe but any with the enchantments lasting 20% longer would be fine..+5 energy would help also
longbow would help to pull
-skills-
Eremite's Attack, Avatar of Melandru, Harrier's Haste, Balthazar's Rage, Mirage Cloak, Mystic Vigor, Natural Healing or Pious Restoration, Physical Resistance
Attribute Points
Scythe ->10
Wind Prayers ->10
Earth Prayers ->9
Mysticism ->11
Inspiration ->3
once in FoW put on Mirage Cloak then use Harrier's Haste and head to the right keeping the Shadow army away from the ghost. you can use Avatar before running for the extra health. keep to the right side then head to the left at the top of the hill. you should have some down time to heal yourself. you'll have to activate the shadow groups by moving to the wall that you followed on the way up. move back and dodge the groups.
next there will be 3 snarling driftwoods. use physical resistance before the fight then regain energy and use mirage cloak + mystic vigor +balthazar's rage and attack. heal with natural healing when you need to. watch for the shadow army groups that will come back. the doubters dryder is easy just heal when you need to. you can wait for another group of driftwoods to come by which will make it easier later on. if you brought Vow of Silence instead of the Avatar you should be able to take on the Scales but if not just sprint through them to an open spot and heal up. use 2 enchantments and cast pious restoration if you brought it to take off the hexes.
as you get near the entrance to the cave you'll see 3 dryders. use the longbow to pull two of them away from the entrance. make sure when you are fighting them that you dont let your circle touch where they started out. once they are gone activate the spiders by getting close to the entrance. back out and let them come out of the cave. cast Melandru then physical resistance and then head in to take them on. cast mirage cloak when its availble. if you start to have trouble sprint out and try again after they re-set. if you have trouble taking on the full group pull 3 at a time around the wall and take care of them that way. its the same all the way down the cave.
plz any suggestions would help...have fun guys
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Dec 08, 2006, 12:47 PM // 12:47
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#2
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Doesn't look like a whole lot of damage. How does this compare in speed to W/Me?
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Dec 08, 2006, 02:53 PM // 14:53
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#3
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Ascalonian Squire
Join Date: Sep 2006
Profession: D/
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May I ask why didn't you equipt the "Avatar Of Baltzahar" because of +40armour+Speed Increase 33%....But i also can see why you put Melandru but it realy isn't necessary because when you do get spiders, a tank handles the degeneration even i know dervish will never replace a tank, you should use baltzahar just for it defence and speed. Also when baltzahar runs out, you should use these skills as follows seeming there isn't any enemy that can remove enchaments, Mystical Regeration, Mystic Vigor, Heart Of Fury or Vital Boon, so you can get +9regenration(earth prayers must be at 10 or 9),I also chose "Mystic Vigor" because on hit you get health(your Mysticism should be at least 10 with "Mysticism Hood" and a "Minor Mysticism Rune") and at 10 you should get 15 health each hit with all 3 enchantments and thanks to AoE you can hit mupltable targets so you gain even more health,I chose Heart Of Fury because after 17seconds they are set on fire, but Vital Boon can be use for extra health and heal purposes it realy doesn't matter and of course physical resistance, inspration magic should be up to 8 so you don't need to keep wasting 10energy ever so often.Then I just throught this was simple now you just need to equiped 3 attack skills of your choice(you should have sycthe mastery up to 9 or 10). I am sorry if this has made you look stupid or made me look like and idiot I was just sharing a build that works perfectly find. Hopefully I include everything.
Last edited by elixeyu; Dec 08, 2006 at 02:57 PM // 14:57..
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Dec 08, 2006, 04:51 PM // 16:51
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#4
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights In The Garage [BEEP]
Profession: Mo/A
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I found it worked faster than W/Me. i havent had a chance to get Mystical regeneration...it was also 3am when i posted this build so i wasnt thinking whether i looked stupid or not...was really just looking for replies to try to make the build better...i'll try your way and see how it works out thx for the replies
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Dec 09, 2006, 01:39 PM // 13:39
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#5
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Ascalonian Squire
Join Date: Sep 2006
Profession: D/
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I am sorry if you thought I called you stupid meant no offence, I just thought it was clearly shown that Baltazhar was a better choice, but i can see were your coming from because Avatar Of Melandru can't suffer condition+gets 200health bonus, but to me it is just waste of to many skill slots.
Last edited by elixeyu; Dec 09, 2006 at 06:42 PM // 18:42..
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Dec 09, 2006, 07:33 PM // 19:33
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#6
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Frost Gate Guardian
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I'm pretty sure doubters drain your enchants.. a lot of things in FoW do. That's why W/Me doesn't use any enchants or spells if I remember correctly. Won't that mess up? Could you post some pics or a video of you doing the run?
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Jan 27, 2007, 09:19 PM // 21:19
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#7
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights In The Garage [BEEP]
Profession: Mo/A
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you dont need to put up the enchants just use natural healing and kill the dryders
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Jan 28, 2007, 08:33 AM // 08:33
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#8
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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Railin: The most advanced version of warrior fow farming did use enchants. W/Mo with healing hands and such. However the dryders do strip em. So you have to pull the dryders out
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Jan 28, 2007, 02:40 PM // 14:40
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#10
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by drupal
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Agreed. I used this a bit and found that it is much better than the W/Me build. Unfortunately, Shard farming in general is simply less profitable than ecto farming...
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Jan 30, 2007, 06:25 AM // 06:25
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#11
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Banned
Join Date: Jan 2007
Guild: Dark Vigalanties
Profession: E/Me
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Does anyone know a way I would be able to do this without physical resistance?
I don't have prophecies on that account and was hopping to still be able to do this.
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